Call of Duty: Black Ops 6

- Developed cinematic and interactive scenes to enhance player experience.
- Created modular, node-based rigging tools using Python and C# to reimagine and streamline the rigging pipeline.
- Redesigned pipeline processes to enhance efficiency and flexibility, allowing for a more streamlined, adaptable workflow.
- Contributed to the design and implementation of a face rigging pipeline, including thorough evaluation and refinement.