With over 6 years of experience in the game industry and a proven track record of shipping 3 AAA titles within the Call of Duty franchise, I specialize in procedural generation, technical art, and animation. My expertise spans rigging, scripting, and creating innovative tools to enhance pipeline efficiency and asset management. Adept at bridging the gap between technical art and design, I excel in developing solutions that support procedural content generation (PCG) and drive productivity.