Nicholas Kline
Nicholas Kline
Technical Art/Animator
San Diego, United States

Technical Art/Animator with 5 years of experience in the game industry, having shipped 3 AAA titles in the Call of Duty franchise. Proficient in technical art/animation, rigging, and scripting on teams ranging from 5-400 developers. Creates scripts that aim to establish more robust pipelines, mitigating asset management risks, and elevating productivity. Focused on enhancing overall product cohesiveness through the seamless execution of continuous asset integration into production.

Resume PDF

Skills

RiggingObject-Oriented Programming (OOP)2D AnimationAnatomy3D Animation3D ModelingFacial Rigging & Animationbio-mechanicsskin deformation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
MotionBuilder
MotionBuilder
Python
Python
C#
C#
DragonBones
DragonBones
Ziva
Ziva

Reel

Productions

    • Video Game
      Call of Duty MW3 2023
    • Year
      2023
    • Role
      Technical Animator
    • Company
      High Moon Studios
    • Video Game
      Call of Duty MW2 2022
    • Year
      2022
    • Role
      Technical Animator
    • Company
      High Moon Studios
    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      Associate Technical Animator
    • Company
      High Moon Studios
    • Video Game
      Eira: Echos of adventure
    • Year
      2020
    • Role
      Lead Artist
    • Company
      No Scope Studios
    • Video Game
      Descent of Champions
    • Year
      2019
    • Role
      Technical Animator
    • Company
      Early o'Clock productions

Experience

  • Technical Animator at High Moon Studios
    Carlsbad CA, US
    March 2022 - January 2024

  • Associate Technical Animator at High Moon Studios
    Carlsbad CA, US
    October 2021 - March 2022

  • Contract Associate Technical Animator at High Moon Studios
    Carlsbad CA, US
    October 2020 - October 2021

  • Lead Artist at No Scope Studios
    Burlington, VT, US
    September 2019 - May 2020

  • Technical Animator at Early o'Clock Productions
    Montreal, CA
    January 2019 - May 2019